layout(location=0) in vec4 in_pos;
layout(location=1) in vec4 in_color;
layout(location=2) in vec2 in_uv;

out vec4 out_color;
out vec2 out_uv;

void main()
{
	gl_Position=vec4(in_pos.xy-in_pos.w*stereo_dir,in_pos.z,1);
	out_color=in_color;
	out_uv=in_uv;
}